The Role of a Great Game Designer

This book is for game designers of all experience levels and for the teams, developers, and support staff they work with. It focuses on what game designers really own, the skills they need to be successful, and sheds light on some widespread misconceptions of the job. Misconceptions like “game designers control the game”, “game designers know best”, and the dreaded “coolest idea wins”. These misconceptions can cause designers to focus on the wrong values or create production teams that don’t know how to effectively utilize their design teams. I wrote this book to be an easy-to-read, practical guide for game designers and the teams they work with.

About The Author

Richard Carrillo entered the game dev industry in 2005, most recently joining Sledgehammer Games in 2021 as the Creative Director of the Toronto studio location. He has developed his skills at studios all over North America including EA Tiburon, EA Chicago, EA Redwood Shores, KAOS Studios, and Ubisoft Toronto. Working at so many different locations with different principles has given him unique insights into the game development process and studio structures.  With this knowledge and experience Richard has dedicated himself not only to making great games, but also to bettering the hiring practices, design culture, and growth of game designers. 

Contact The Author

Fill out the form to request the author for speaking engagements, coaching, or consulting.

Or feel free to reach out to him on LinkedIn:

Go back

Your message has been sent